ProductPromotion
Logo

Swift

made by https://0x3d.site

GitHub - delannoyk/AudioPlayer: AudioPlayer is syntax and feature sugar over AVPlayer. It plays your audio files (local & remote).
AudioPlayer is syntax and feature sugar over AVPlayer. It plays your audio files (local & remote). - delannoyk/AudioPlayer
Visit Site

GitHub - delannoyk/AudioPlayer: AudioPlayer is syntax and feature sugar over AVPlayer. It plays your audio files (local & remote).

GitHub - delannoyk/AudioPlayer: AudioPlayer is syntax and feature sugar over AVPlayer. It plays your audio files (local & remote).

AudioPlayer

Build Status Carthage compatible CocoaPods Compatible Platform iOS | tvOS Contact

AudioPlayer is a wrapper around AVPlayer. It also offers cool features such as:

  • Quality control based on number of interruption (buffering) and time delay
  • Retry if player fails
  • Connection handling
  • Audio item enqueuing
  • Player mode (Repeat, Repeat all, Shuffle)
  • MPNowPlayingInfoCenter
  • A high level of customization

Installation

  • CocoaPods: pod 'KDEAudioPlayer'
  • Carthage: github "delannoyk/AudioPlayer"

Usage

Basics

let delegate: AudioPlayerDelegate = ...

let player = AudioPlayer()
player.delegate = delegate
let item = AudioItem(mediumQualitySoundURL: track.streamURL)
player.playItem(item)

Delegate

In order to alert about status change or other events, AudioPlayer uses delegation.

State

When AudioPlayer’s state changes, the method

func audioPlayer(audioPlayer: AudioPlayer, didChangeStateFrom from: AudioPlayerState, toState to: AudioPlayerState)

is called.

Duration & progression

When AudioPlayer’s current item found duration of its content

func audioPlayer(audioPlayer: AudioPlayer, didFindDuration duration: NSTimeInterval, forItem item: AudioItem)

is called.

This method is called regularly to notify progression update.

func audioPlayer(audioPlayer: AudioPlayer, didUpdateProgressionToTime time: NSTimeInterval, percentageRead: Float)

percentageRead is a Float value between 0 & 100 so that you can easily update an UISlider for example.

Queue

func audioPlayer(audioPlayer: AudioPlayer, willStartPlayingItem item: AudioItem)

Control Center / Lockscreen

func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
    application.beginReceivingRemoteControlEvents()
}

//Then in your UIResponder (or your AppDelegate if you will)
override func remoteControlReceivedWithEvent(event: UIEvent?) {
    if let event = event {
        yourPlayer.remoteControlReceivedWithEvent(event)
    }
}

Contributing

  1. Fork it!
  2. Create your feature branch: git checkout -b my-new-feature
  3. Commit your changes: git commit -am 'Add some feature'
  4. Push to the branch: git push origin my-new-feature
  5. Submit a pull request :D

Todo list

  • Add a fully working example project
  • Integrate with SPM
  • Add more unit tests
  • Add Objective-C support if possible (#67)
  • Refactor current state handling

License

The MIT License (MIT)

Copyright (c) 2015 Kevin Delannoy

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

More Resources
to explore the angular.

mail [email protected] to add your project or resources here 🔥.

Related Articles
to learn about angular.

FAQ's
to learn more about Angular JS.

mail [email protected] to add more queries here 🔍.

More Sites
to check out once you're finished browsing here.

0x3d
https://www.0x3d.site/
0x3d is designed for aggregating information.
NodeJS
https://nodejs.0x3d.site/
NodeJS Online Directory
Cross Platform
https://cross-platform.0x3d.site/
Cross Platform Online Directory
Open Source
https://open-source.0x3d.site/
Open Source Online Directory
Analytics
https://analytics.0x3d.site/
Analytics Online Directory
JavaScript
https://javascript.0x3d.site/
JavaScript Online Directory
GoLang
https://golang.0x3d.site/
GoLang Online Directory
Python
https://python.0x3d.site/
Python Online Directory
Swift
https://swift.0x3d.site/
Swift Online Directory
Rust
https://rust.0x3d.site/
Rust Online Directory
Scala
https://scala.0x3d.site/
Scala Online Directory
Ruby
https://ruby.0x3d.site/
Ruby Online Directory
Clojure
https://clojure.0x3d.site/
Clojure Online Directory
Elixir
https://elixir.0x3d.site/
Elixir Online Directory
Elm
https://elm.0x3d.site/
Elm Online Directory
Lua
https://lua.0x3d.site/
Lua Online Directory
C Programming
https://c-programming.0x3d.site/
C Programming Online Directory
C++ Programming
https://cpp-programming.0x3d.site/
C++ Programming Online Directory
R Programming
https://r-programming.0x3d.site/
R Programming Online Directory
Perl
https://perl.0x3d.site/
Perl Online Directory
Java
https://java.0x3d.site/
Java Online Directory
Kotlin
https://kotlin.0x3d.site/
Kotlin Online Directory
PHP
https://php.0x3d.site/
PHP Online Directory
React JS
https://react.0x3d.site/
React JS Online Directory
Angular
https://angular.0x3d.site/
Angular JS Online Directory