ProductPromotion
Logo

Swift

made by https://0x3d.site

GitHub - HeroTransitions/Hero: Elegant transition library for iOS & tvOS
Elegant transition library for iOS & tvOS. Contribute to HeroTransitions/Hero development by creating an account on GitHub.
Visit Site

GitHub - HeroTransitions/Hero: Elegant transition library for iOS & tvOS

GitHub - HeroTransitions/Hero: Elegant transition library for iOS & tvOS

Hero is a library for building iOS view controller transitions. It provides a declarative layer on top of the UIKit's cumbersome transition APIs—making custom transitions an easy task for developers.

Carthage compatible Accio supported codecov Version License Xcode 10.0+ iOS 10.0+ Swift 4.0+ 中文 README Donate

Unit Test Swift PM

      

Hero is similar to Keynote's Magic Move. It checks the heroID property on all source and destination views. Every matched view pair is then automatically transitioned from its old state to its new state.

Hero can also construct animations for unmatched views. It is easy to define these animations via the heroModifiers property. Hero will run these animations alongside the Magic Move animations. All of these animations can be interactively controlled by user gestures.

At view controller level, Hero provides several template transitions that you can set through heroModalAnimationType, heroNavigationAnimationType, and heroTabBarAnimationType. These can be used as the foundation of your custom transitions. Combine with heroID & heroModifiers to make your own unique transitions.

      

By default, Hero provides dynamic duration based on the Material Design Motion Guide. Duration is automatically determined by changes to distance and size—saving you the hassle, while providing consistent and delightful animations.

Hero doesn't make any assumptions about how the view is built or structured. It won't modify any of your views' states other than hiding them during the animation. This makes it work with Auto Layout, programmatic layout, UICollectionView (without modifying its layout object), UITableView, UINavigationController, UITabBarController, etc...

Usage Example 1

View Controller 1

redView.hero.id = "ironMan"
blackView.hero.id = "batMan"

View Controller 2

self.hero.isEnabled = true
redView.hero.id = "ironMan"
blackView.hero.id = "batMan"
whiteView.hero.modifiers = [.translate(y:100)]

Usage Example 2

View Controller 1

greyView.hero.id = "skyWalker"

View Controller 2

self.hero.isEnabled = true
greyView.hero.id = "skyWalker"

// collectionView is the parent view of all red cells
collectionView.hero.modifiers = [.cascade]
for cell in redCells {
    cell.hero.modifiers = [.fade, .scale(0.5)]
}

You can do these in the storyboard too!

Installation

CocoaPods

Add the following entry to your Podfile:

pod 'Hero'

Then run pod install.

Don't forget to import Hero in every file you'd like to use Hero.

Carthage

Add the following entry to your Cartfile:

github "HeroTransitions/Hero"

Then run carthage update.

If this is your first time using Carthage in the project, you'll need to go through some additional steps as explained over at Carthage.

Accio

Add the following to your Package.swift:

.package(url: "https://github.com/HeroTransitions/Hero.git", .upToNextMajor(from: "1.4.0")),

Next, add Hero to your App targets dependencies like so:

.target(
    name: "App",
    dependencies: [
        "Hero",
    ]
),

Then run accio update.

Swift Package Manager

To integrate using Apple's Swift package manager, add the following as a dependency to your Package.swift:

.package(url: "https://github.com/HeroTransitions/Hero.git", .upToNextMajor(from: "1.3.0"))

and then specify "Hero" as a dependency of the Target in which you wish to use Hero. Here's an example PackageDescription:

// swift-tools-version:4.0
import PackageDescription

let package = Package(
    name: "MyPackage",
    products: [
        .library(
            name: "MyPackage",
            targets: ["MyPackage"]),
    ],
    dependencies: [
        .package(url: "https://github.com/HeroTransitions/Hero.git", .upToNextMajor(from: "1.6.3"))
    ],
    targets: [
        .target(
            name: "MyPackage",
            dependencies: ["Hero"])
    ]
)

Manually

  • Drag the Sources folder anywhere in your project.

Documentations

Checkout the WIKI PAGES (Usage Guide) for documentations.

For more up-to-date ones, please see the header-doc. (use alt+click in Xcode)

Dash compatible API docs: https://HeroTransitions.github.io/Hero/

Interactive Transition Tutorials

Interactive transitions with Hero (Part 1)

FAQ

Not able to use Hero transition even when self.hero.isEnabled is set to true

Make sure that you have also enabled self.hero.isEnabled on the navigation controller if you are doing a push/pop inside the navigation controller.

Views being covered by another matched view during the transition

Matched views use global coordinate space while unmatched views use local coordinate space by default. Local coordinate spaced views might be covered by other global coordinate spaced views. To solve this, use the useGlobalCoordinateSpace modifier on the views being covered. Checkout Coordinate Space Wiki page for details.

Push animation is shown along side my custom animation

This is the default animation for navigation controller provided by Hero. To disable the push animation, set self.hero.navigationAnimationType to .fade or .none on the navigation controller.

How do I use a different default animation when dismissing

You can use the animation type .selectBy(presenting:dismissing) to specify a different default animation for dismiss.

For example:

    self.hero.modalAnimationType = .selectBy(presenting:.zoom, dismissing:.zoomOut)

Contribute

We welcome any contributions. Please read the Contribution Guide.

More Resources
to explore the angular.

mail [email protected] to add your project or resources here 🔥.

Related Articles
to learn about angular.

FAQ's
to learn more about Angular JS.

mail [email protected] to add more queries here 🔍.

More Sites
to check out once you're finished browsing here.

0x3d
https://www.0x3d.site/
0x3d is designed for aggregating information.
NodeJS
https://nodejs.0x3d.site/
NodeJS Online Directory
Cross Platform
https://cross-platform.0x3d.site/
Cross Platform Online Directory
Open Source
https://open-source.0x3d.site/
Open Source Online Directory
Analytics
https://analytics.0x3d.site/
Analytics Online Directory
JavaScript
https://javascript.0x3d.site/
JavaScript Online Directory
GoLang
https://golang.0x3d.site/
GoLang Online Directory
Python
https://python.0x3d.site/
Python Online Directory
Swift
https://swift.0x3d.site/
Swift Online Directory
Rust
https://rust.0x3d.site/
Rust Online Directory
Scala
https://scala.0x3d.site/
Scala Online Directory
Ruby
https://ruby.0x3d.site/
Ruby Online Directory
Clojure
https://clojure.0x3d.site/
Clojure Online Directory
Elixir
https://elixir.0x3d.site/
Elixir Online Directory
Elm
https://elm.0x3d.site/
Elm Online Directory
Lua
https://lua.0x3d.site/
Lua Online Directory
C Programming
https://c-programming.0x3d.site/
C Programming Online Directory
C++ Programming
https://cpp-programming.0x3d.site/
C++ Programming Online Directory
R Programming
https://r-programming.0x3d.site/
R Programming Online Directory
Perl
https://perl.0x3d.site/
Perl Online Directory
Java
https://java.0x3d.site/
Java Online Directory
Kotlin
https://kotlin.0x3d.site/
Kotlin Online Directory
PHP
https://php.0x3d.site/
PHP Online Directory
React JS
https://react.0x3d.site/
React JS Online Directory
Angular
https://angular.0x3d.site/
Angular JS Online Directory